I wanna add multiplay to my game...
...but I don't know where to start. I'm writing a DirectX 2D quad game engine in cpp (it works), and now I want to add multiplay to it. I've read the tutorials on GameDev.net, but they were written a long time ago and I don't know if they're still in use today. What's the most up-to-date or recommended standard for writing network code for a game? Is WinSock still a valid option? If so, should I use WinSock or should I use something else? Finally, where should I go to find tutorials and resources (dll's, lib's, code samples) for your recommended networking option?
Hope I ain't askin' too much... Thanks in advance for the help, I really appreciate it! [smile]
Thanks for the reply, smr. That RakNet looks pretty feature-packed! But is that the only option for adding net support for a game? I was hoping to hear several options and opinions, so I could better judge what would be best for my particular application (and also just out of curiosity [smile]).
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