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Ketchaval

overall-goals sub-goals.

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In my haitus, I was thinking about goals in games, you complete a goal hoping that it will bring you closer to your desired goal. Ie. Mario completes levels bringing him closer to the end of the game where he rescues the Princess. Doom-guy TM shoots things to allow him to get to the next level, until he defeats big bad creature from Hell and seals the rift. Of course in real life you don't always know if the you are heading towards the "right" goal. Or if the "sub-goals" you set yourself will help or hinder your progress. In most games the "overall-goal" is preset in the game, due to the structures that allow / deny player progress. Ie. Mario can't 'legitimately' not rescue the princess when he completes all the levels, he can usually only progress by finding the end of the level or activating a secret level. Often games only allow the player to find out what the "sub-goals" are by trial and error / or they tell the player what they have to do next. The player's "meta-goal" would be to get some form of enjoyment out of playing the game. ;) What are the issues that all of this raises? Could there be more games where the player gets to choose their overall goal?

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