Jump to content
  • Advertisement
Sign in to follow this  
Rudy666

mixing projections

This topic is 4871 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I've build an application that renders random generated terrain.The terrain is moving so there is feel like we're flying voer it.It is rendered in perspective mode and everything is cool.Over this terrain the plane is flying and the problem is that it is rotating a bit around X axis by several degrees (about 5).This is not what I want to achieve.I made experiment, trying to draw the plane in ortho projection mode and the rest of scene in perspective.I discovered that when we change modes between ortho and perspective it applyies to whole frame and there is probably now way to mix this two projections.I'm asking you people for advice how to avoid the rotation of the plane.The same solution would be used to render shots, because in perspective they are aggregating in the middle of the screen. P.S. sorry for my english ;)

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!