Jump to content
  • Advertisement
Sign in to follow this  
mike74

glaux

This topic is 4873 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm trying to get Nehe tutorial number 6 to compile with Bloodshed Dev-C++, but I need to find glaux. Does anyone know where I can get glaux.lib and glaux.h? It seems surprisingly hard to find. By the way, I know glaux supposedly sucks, but it's a pain to get many tutorials running without it. If you have glaux lying around, feel free to e-mail it to me at mike931201@yahoo.com. Mike C. http://www.coolgroups.com/zoomer/

Share this post


Link to post
Share on other sites
Advertisement
Here it is.

I do recommend, also, that you utilize another way to load textures. NeHe's IPicture code works very well with the addition of being able to load .jpg, .gif, and .ico files.

Share this post


Link to post
Share on other sites
Thanks, guys.

Oddly enough, I noticed that libglaux.a was already in my Dev-C++ library, but the header file and DLL were not already present. Anyone know what the deal is with this?

Also, what's the deal with the .a extension being used for libraries? Is this different than .lib?

Mike C.
http://www.coolgroups.com/zoomer/

Share this post


Link to post
Share on other sites
Quote:
Original post by mike74
Thanks, guys.

Oddly enough, I noticed that libglaux.a was already in my Dev-C++ library, but the header file and DLL were not already present. Anyone know what the deal is with this?

Also, what's the deal with the .a extension being used for libraries? Is this different than .lib?

Mike C.
http://www.coolgroups.com/zoomer/
I'm not sure either, but I believe it's compiler specific.

.lib is MSVC++
.a is gcc(Dev-C++ is an IDE that runs gcc)

Share this post


Link to post
Share on other sites
Ok. I decided to check out Nehe's Ipicture code. I tried compiling with Dev-C++, but I got the following errors:

[Linker error] undefined reference to `IID_IPicture'
[Linker error] undefined reference to `OleLoadPicturePath@24'

Anyone know how to get this working? The project file that comes with Nehe's code is for Visual C++, so it might be a bit of a hassle getting it working with Bloodshed.

Mike C.
http://www.coolgroups.com/zoomer/

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!