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basic 3d math

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hey guys...i just finished prealg and for the summer im going to read up on 3d math so i can actually be able to use opengl and understand it. do any of you have any links to resources dealing with matrices/vectors/trig/some algebra?

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Anyone who is doing any programming even remotely relating to the 3D feild has to get andre lamothes "Tricks for the 3D Game Programming Gurus" This is a friggin enormous book covering so much interesting stuff including your math theory you wanted. Also i think most highschool math books will cover most of these topics even if your class did not, just take a look :).

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I've got this one, starts of fairly basic (for 3d math) but gets into good stuff that I find hard to follow...

3D Math Primer for Graphics and Game Development
published by Wordware

"3D Math Primer for Graphics and Game Development covers fundamental 3D math concepts that are especially useful for computer game developers and programmers. The authors discuss the mathematical theory in detail and then provide the geometric interpretation necessary to make 3D math intuitive. Working C++ classes illustrate how to put the techniques into practice, and exercises at the end of each chapter help reinforce the concepts."

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