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JavaCoolDude

OpenGL OpenGL GUI anyone? Updated on 11/17/05

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Updated on 11/17/05 Calling the destructor on the main GUI frame now frees up all the allocated resources. Link up Updated on 10/16/05 Ok I figured I'll clean up this message a bit and simply post the essentials: This GUI package now uses sdt::strings and tinyxml for parsing as per popular request. Here's the list of the main features of this package: Widgets: Buttons, vertical and horizontal sliders, combo boxes, text fields, panels, radio buttons, labels, check boxes and separators. Texture class recognizing DDS, PNG, JPG and TGA files as well as a TextureManager to prevent loading a resource twice. Linux and Win32 compatible now. Timer and benchmark utilities. Fewer files than previous versions. etc... You can grab the zip package containing both linux make file and Dot net project file right here I would like to thank everyone who contributed to this project (woah so many :P) you guys deserve two enthusiastics thumbs up. Ok snapshots: Linux port. Windows XP. Setup sample.
<Panel visible     = "true"
       name        = "Main Frame">

  <Texture  type        = "TEXTURE_2D"
            path        = "GUIElements.PNG" 
            mode        = "MODULATE"
            mipmap      = "true">

    <Wrap   s           = "REPEAT"
            t           = "REPEAT" />

    <Filter mag         = "LINEAR" 
            min         = "LINEAR_MIPMAP_LINEAR" />
  </Texture>
  
  <Font path = "ArialSmall.tga" />
  <Panel description = "ColorSliders.xml" />

  <Panel name           = "Parent"
         layout         = "CEN_YAXIS"
         drawBounds     = "true"
         drawBackground = "true">

    <BordersColor     x    = "216" y = "169" z =   "0" />
    <BGColor          x    = "255" y = "255" z = "1.0" w = "1.0"/>
    <Texture          type = "TEXTURE_2D" path = "opengl.jpg" />
    <TextureRectangle x    = "0.0" y = "0.0" z = "1.0" w = "1.0" />

    <TabbedPanel callbackString = "tabs">   
       <TabButtonsBordersColor  x = "50" g = "50" b = "50" />
       <TabButtonsColor         x = "255" g = "180" b = "40" />
       <BordersColor            x = "216" y = "169" z =  "0" />
       <BGColor                 x =  "50" y =  "50" z = "50" />
 
       <Panel description = "Sliders.xml"   />
       <Panel description = "Buttons.xml"   />
       <Panel description = "Editable.xml"  />
       <Panel description = "Checkable.xml" />
       <Panel description = "Others.xml"    />
    </TabbedPanel>

  </Panel>

  <Panel name        = "EParent"
         anchorPoint = "CORNERRD">
 
     <BordersColor x = "216" y = "169" z =  "0" />
     <BGColor      x =  "50" y =  "50" z = "50" />
     <Position     x = "-10" y = "-10"/>
     
    <Button callbackString = "exit">
      <EdgeOffsets x = "0.0" y = "0.0" />
      <Text    string  = "EXIT" />
    </Button>

  </Panel>
  
  <Panel name           = "DStats"
         layout         = "YAXIS"
         drawBounds     = "true"
         anchorPoint    = "CORNERLU"
         drawBackground = "true"> 

    <BGColor      x =  "50" y =  "50" z = "50" />
    <BordersColor x = "216" y = "169" z =  "0" />

    <Position    x = "10" y = "10"/>
    <Interval    y = "2" />

    <Label name = "Title">    
      <Text string = "FPS Monitor" fontIndex ="1">
         <Color r = "255" g = "180" b = "40" />
       </Text>
    </Label>
    <Separator ratio = "1.0" />
    <Label name = "fpsCounter"><Text string = "Current FPS:" /></Label>
    
  </Panel>
     
  <TexCoordsDesc xStart = "201" yStart = "2" xEnd = "233" yEnd = "34" type = "SLIDER"/>
  <TexCoordsDesc xStart = "167" yStart = "2" xEnd = "199" yEnd = "34" type = "CHECK_BOX"/>
  <TexCoordsDesc xStart = "131" yStart = "1" xEnd = "165" yEnd = "35" type = "CHECK_BOX_MARK"/>
  <TexCoordsDesc xStart =   "1" yStart = "1" xEnd =  "65" yEnd = "66" type = "RADIO_BUTTON"/>
  <TexCoordsDesc xStart =  "66" yStart = "2" xEnd = "130" yEnd = "66" type = "CHECK_RB_MARK"/>
</Panel>




[Edited by - JavaCoolDude on November 17, 2005 2:51:39 PM]

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good stuff mate, i would to see some code and and use it in my project ...i am getting 1800fps on my machine...
specs:
64athlon 3.2
1gb RAM
9800 pro

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I'm in the middle of some relocation right now, gimmie few days and I'll upload the new stuff to my server :)
Thanks for the feedback brother, I find it bizarre however that you got more FPS than I do even though my GF6800 is a helluva faster than your Radeon, must be my 1.9 Athlon holding me back, seriously[sad]

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no trouble at all mate, if there is any testing or what not that you want done give me shout ;-) ..i am more than willing to help out

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I'm very interested too! i especially would like to have a look at your source code as an inspiration on how to build a simple Opengl-GUI. why not supply the code you already have? or please email me your code: post at andre-krause.net

are there any other known opengl-gui's suitable for games out there?

i got around 80 fps with a nvidia gforce 4 ti 4200.

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I still have to implement TextAreas and drop down menues, that's what's holding me back [pig]
I have an older unoptimized version on my site which is tightly tied to the 0.5 built of my SXML engine, you can give it a try, you need to look into the GUIUtils folder.
A single day is what I'm asking for to release the new code and much improved code, you'll like the new stuff even more. :)
PS: I thought about reproducing some of World of Warcraft GUI layouts but I totally lack the textures and arts [sad] X 2

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me personally i ain't in no hurry ...whenever it's done it's done ....do i keep checking your website for updates or will you post in here? ...if u want any testing just email me at tim_at_sterlingmicros_dot_com_dot_au

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Looking pretty fly there.

Since my precious Radeon 9800 broke down I am running a oldschool Geforce2 MX with 32Mbyte of RAM, and figured it is nice to give some feedback of how well the GUI would run on legacy(if it isn't legacy, it should be :P) hardware.

Getting 250-260fps when the size is the standard of starting the application, maximizing it gives ~100fps (1280x1024). This is a 1.8Ghz Athlon (2500+ with AMD way of rating)

Usefull standard widgets as you are saying yourself missing is a textfield and dropdown lisbox, aswell as a normal multiselective listbox. I assume the sliders can be placed vertical aswell? A minor widget that could be usefull would be a image/icon area, wich then would basicly be a un-clickable button as you have it now.

I am a firm beliver in making things crossplatform and would love to see this as a _easy to use_ platform independant library (well atleast something more than windows only). Since I know you don't mind sharing code/solutions I know making it open source in some way would not be alien too you, and I dig that.

Don't be afriad to ask for help :-)

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Just my $.02f.
Skinnable will be a plus.
Scrollable text box.(good for debug console)
And you might wanna consider some high level gui(like open dialog).(Hmm, that might be a bad idea, cuz' it's somewhat too platform specific)

And for the perf stat:
fps:1784(beginning) 890(resize to 1024*768)
Athlon64 3200+
GF6600GT AGP8

Since the fps is not linear, Change fps(frame per second) to spf(second per frame?) may be better.

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