Advertisement Jump to content
Sign in to follow this  

Including BitMaps in an SDL app

This topic is 4970 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

In Win32, I learned to put bitmaps in a resource file as such.. IDC_MAINBMP BITMAP "main.bmp" I then defined IDC_MAINBMP in the resource.h file, and could use IDC_MAINBMP to load the bitmap. The main advantage of doing this was that the bitmap was included in the executable. This made it easier to distribute. Is there a way to get this same effect in SDL? I have learned about the SDL_LoadBMP funtion, but it takes a file name as its argument. So if you run the executable without the bitmap files in the same directory, the bitmaps will not show up. Thanks for any suggestions. EDIT: Forgot to mention that I am using Bloodshed Dev c++ on Windows 2000

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!