Jump to content
  • Advertisement
Sign in to follow this  
GraphicsBas

RtlInvalidateHeap error

This topic is 4873 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Arrr (the pirate way), I've had a little problem for some time now: I'm coding a nice little 3d engine wich uses plugins as one of it's main features. I've got one dll wich holds the engine code: engine.dll. You can extend the engine by plugins, for example the filesystem is not included in the engine, it's a plugin. I'm loading the plugins in the engine. Now the problem, when I try to return a template class variable, like in my case a List<template class T> as in the following: List<int> GetInts(); inside a class, wich in my case: class FileSystem { public: List<int> GetInts(); } I'm getting the error: "Invallid pointer specified to RtlValidateHeap" then some numbers Could anyone help me with this one? Tnx, (man, my english sucks) GBS [Edited by - GraphicsBas on June 16, 2005 2:08:02 PM]

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!