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Halsafar

Debug Mode Drains all frame time

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The change in performance with Dx Debug mode rise's linear to the number of triangles you are viewing or other DX related objects which provide debug information.

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Original post by Halsafar
The change in performance with Dx Debug mode rise's linear to the number of triangles you are viewing or other DX related objects which provide debug information.

It makes sense that as you instantiate more D3D/D3DX objects that performance decreases. First off, more validations are made, and second off, more debug messages are placed.

The number of triangles rendered isn't directly related to performance, since the debug runtimes don't perform processing on every triangles. However, it does make several checks on each DIP call.

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