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LamerGamer

My Tetris Clone

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It worked for me. that is pretty cool, how long did it take you to make that?

did you create all the graphics yourself?

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Man, I'm jealous.

Seriously, great job, and awesome presentation.

If I were to offer any critisism, just that you need to find a way to store an options screen without making a seperate bitmap for every possible option. That will be a pain when you move on to larger projects.

Besides that, incredible job. I look forward to seeing your future work.

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Programmer16: I zipped it using WinZip 8.1 SR-1 (Eval ver.) I tried downloading and extracting it myself and was able to. Game ran fine. You can try this link. I had to move it to angelfire because I kept reaching my bandwidth limit.

donjohnson: It actually took me several month, but that's because I worked on it on and off for days at a time, an hour here, 20 minutes there, etc. I created all the graphics from scratch with Adobe Photoshop 6.0.

Stompy9999: Thanks! And yes! When I created the options screen, I felt it was too sophisticated and thought, "This is going to be a pain if I need to expand on this." I wanted to eventually have more music choices and maybe a choice for no music, but I realized I'd have to create new bitmaps for it. Ah well, live and learn!

Keep the feedback coming!

[Edited by - LamerGamer on June 16, 2005 12:56:13 AM]

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Nice work! I can see you put a lot of work into it. Presentation is sharp; your photoshop skills are very good. Its one the nicest looking tetris clones I've seen on GDNet. I didn't put half the effort into my tetris clone, but our platform choices and design goals were different anyways. Your game is much more finished.

The blocks that rotate a full 360, doesn't seem to do that in either clockwise or anti-clockwise order however. They do at least cycle through all the rotations, so its not a big problem.

Keep it up!

Edit: Sorry, after looking at it again I see that the rotations are just fine. Again, good work!

[Edited by - EnemyBoss on June 16, 2005 12:56:15 AM]

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I do have clockwise and counter-clockwise rotations for the blocks--they are CTRL and SHIFT. While playing the game, I found it awkward to control with two hands, so I allowed the UP key to do rotations as well--I think most players like to be able to control all movement with one hand. Also, when pressing SHIFT 5 times, the StickyKeys window comes on, so that became annoying.

I guess I should have a readme file included that outlines the controls?

Thanks for the advice!

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