My Tetris Clone

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6 comments, last by LamerGamer 18 years, 10 months ago
I've been having bandwidth problems with geocities.com, so I moved my game to angelfire. This is my first completed game--a Tetris clone I call, "TetriX". Any feedback would be appreciated: graphics, gameplay, choice of music and sound effects, etc. http://www.angelfire.com/games5/lamergamer/TetriX.zip You may have to right-click the link, and choose "Save" to download it.
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Well, I was going to host it for you, but its seems that its corrupted (it won't unzip for me.)
It worked for me. that is pretty cool, how long did it take you to make that?

did you create all the graphics yourself?
These tears..leave scars...as they run down my face.
What was it zipped with? I've tried opening it with WinRar and WinZip, both say that its either corrupt or an unknown extension.
Man, I'm jealous.

Seriously, great job, and awesome presentation.

If I were to offer any critisism, just that you need to find a way to store an options screen without making a seperate bitmap for every possible option. That will be a pain when you move on to larger projects.

Besides that, incredible job. I look forward to seeing your future work.
-----------------------------Play Stompy's Revenge! Now!
Programmer16: I zipped it using WinZip 8.1 SR-1 (Eval ver.) I tried downloading and extracting it myself and was able to. Game ran fine. You can try this link. I had to move it to angelfire because I kept reaching my bandwidth limit.

donjohnson: It actually took me several month, but that's because I worked on it on and off for days at a time, an hour here, 20 minutes there, etc. I created all the graphics from scratch with Adobe Photoshop 6.0.

Stompy9999: Thanks! And yes! When I created the options screen, I felt it was too sophisticated and thought, "This is going to be a pain if I need to expand on this." I wanted to eventually have more music choices and maybe a choice for no music, but I realized I'd have to create new bitmaps for it. Ah well, live and learn!

Keep the feedback coming!

[Edited by - LamerGamer on June 16, 2005 12:56:13 AM]
Nice work! I can see you put a lot of work into it. Presentation is sharp; your photoshop skills are very good. Its one the nicest looking tetris clones I've seen on GDNet. I didn't put half the effort into my tetris clone, but our platform choices and design goals were different anyways. Your game is much more finished.

The blocks that rotate a full 360, doesn't seem to do that in either clockwise or anti-clockwise order however. They do at least cycle through all the rotations, so its not a big problem.

Keep it up!

Edit: Sorry, after looking at it again I see that the rotations are just fine. Again, good work!

[Edited by - EnemyBoss on June 16, 2005 12:56:15 AM]
I do have clockwise and counter-clockwise rotations for the blocks--they are CTRL and SHIFT. While playing the game, I found it awkward to control with two hands, so I allowed the UP key to do rotations as well--I think most players like to be able to control all movement with one hand. Also, when pressing SHIFT 5 times, the StickyKeys window comes on, so that became annoying.

I guess I should have a readme file included that outlines the controls?

Thanks for the advice!

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