Jump to content
  • Advertisement
Sign in to follow this  
wardrox

wardrox - fully text MMO

This topic is 4722 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Currently sitting happily in beta 2 testing the game is your basic planet, mines, turns etc type game. I know its been done before, but I’m not making it to be a “woo brand new game that’s ace!” I’m trying to see if it’s possible to create an virtual world without graphics and with something representing a community. I have realised over time that its very little to do with the mechanics of a game, or the graphics, take chess for example, still a good game even though it has no anime brunette wearing a tiny lion cloth. Admittedly the game still has a way to go until I can say that I have an online community, but I think that, well, I hope that if I can make a game, using only the basic constructs and no graphics (by that I mean using tables for layout) and still create a community where people feel something I will have learnt many of the important things to making games. As I said it is just a hobby of mine, I but if you fancy a look feel free. Though don’t expect anything stunning, I’m no master game maker after all. If anybody knows of any good books, essays or threads on the topics of creating community, good game play etc along the lines of “Theory of Fun” then id be interested to here.

Share this post


Link to post
Share on other sites
Advertisement
thanks, im trying to keep it clear from clutter, i dont fancy a game where you log in and have to juggle 13 types of ore before you can build a building nobody told you about. i want to try to keet it simple, so peopel feel like it putting them in control of "something". also, as im no pro when it comes to designing web pages its probably best to keep things simple.

Share this post


Link to post
Share on other sites
Quote:

I’m trying to see if it’s possible to create an virtual world without graphics and with something representing a community.


Have you heard of MUDs, Multi User Dungeons?

MUDs are the precursors of modern MMOs and purely with text, proved conclusively in the 80's and 90's that you can have online community without graphics.

Google MUDs and Richard Bartle...that should give you plenty to chew on.

Share this post


Link to post
Share on other sites
AHHHH, so it isn't a MUD, but more like the BBS games of old, like empire.

Neat...and again I can tell you from experience that I didn't need graphics to get hooked on these games. :)

As to your original quuery, these should keep you busy:

"Designing Virtual Worlds", Richard Bartle, New Riders Publishing, 2004

"Online Game Interactivity theory", Markus Friedl, Charles River Media, 2003

Share this post


Link to post
Share on other sites
thanks for the feedback, I havent myself played many MUDS in depth myself, iv never realy had the chance, sadly i think im in the wrong generation, i ended up getting hooked on planetarion and nukezone, but i soon found i got board of them. Im seeing how easy/hard it is to use a simmilar (quite basic) game structure to create a immersive world without graphics. I know from experience that a cleaver game doesnt need graphics, but im trying to not just make a game, but make a real community, whcih shoudl get players much more hooked withich cant be a bad thing. Thanks for the book links, once iv got through my current batch of Raph Koster esssays ill see if i can get hold of them.

Thanks again for the help and feedback, much apreciated.

Share this post


Link to post
Share on other sites
FYI, Bartle's book is INFINITELY better for what you are doing than Ralphs book. Bartle is the father of muds and thus grandpa of MMOGs...his experience, insight, and wit is priceless.

Share this post


Link to post
Share on other sites
As i say, im in the wrong generation! I think thats gonna be my next book then. thanks for the info :-)

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!