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Breakout Collisions

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I am trying to make a breakout game where a ball bounces around the screen and destroys the blocks. I have gotten the program to tell when a block and the ball collide, but i can't figure out how to know which way the ball should bounce. For example, when the ball hits on the left or right side of the block, the ball should change its left-right direction. I cannot figure out how to tell if it hits the sides or the top and bottom. Any suggestions would be appreciated. Thanks. [Edited by - BobTheElder on June 16, 2005 11:03:54 AM]

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Here's a nice way of doing it:

int left = brick->x;
int top = brick->y;
int right = left + BRICK_WIDTH;
int bottom = top + BRICK_HEIGHT;

* Which side of the brick we are bouncing off? First, we determine the
* horiz. and vert. distances to each side from the centre of the ball.

int distToLeft = std::abs((ball->x + BALL_RADIUS) - left);
int distToRight = std::abs((ball->x - BALL_RADIUS) - right);

int distToTop = std::abs((ball->y + BALL_RADIUS) - top);
int distToBottom = std::abs((ball->y - BALL_RADIUS) - bottom);

* Then we need to know which side is the shortest distance from the ball.

int xMinDistance = std::min( distToRight, distToLeft );
int yMinDistance = std::min( distToTop, distToBottom );

if ( xMinDistance < yMinDistance )
ball->dx *= -1.0; // Change ball's x-direction.
ball->dy *= -1.0; // Change ball's y-direction.

I even wrote a tutorial on how to make breakout on my website.

[Edited by - EnemyBoss on June 16, 2005 1:55:32 PM]

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