Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


transparency using other colours...

This topic is 6597 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I''ve loaded in a texture to my nifty little proggie and this texture has an alpha channel. I''ve even written to the alpha channel, and told the texture where the alpha bits were and where the alpha bits weren''t. I was hoping that by taking this and saying, look, this is my alpha channel, it would be transparent no matter what... But it''s not for a very obvious reason, the places that I wrote to the alpha channel were white, hence the alpha channel in those places would be opaque when converted. So, here''s the question. Does anyone know a way to specify what is supposed to be transparent, and what is not without putting black for those areas of the image? S.

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!