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OpenGL Multitexturing terrain help...(problem solved)

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At the moment i'm working on a 3D game engine, then going onto make an RTS with it. I have a bare basic system for loading and rendering the terrain, The terrain is stored as a list of faces and vertices at the moment, although it may change. I'm just wondering what ways would there be of giving sections of terrain options for 2 textures? I'm reasonably new with opengl and I can only really get it to do the bare basics so far. Here is a screenshot of what I have so far, you'll probably beable to see straight away what i want to do from it: Ok, i've got it sorted out now. Here is a link to some screenshots, im curious what you's think: [Edited by - Richy2k on June 17, 2005 10:03:25 AM]

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