tile based please help
Im working on a tile based engine and am not sure how to figure out were tiles are placed by making a map in a .txt file. Can someone help me out?
in the directx and opengl forum a guy called ipsoftware just pasoted a link to his site that has 2 PERFECT easy to understand tutorials wiht source code for this very [problem. I suggest you look for it there bro
to Code, or Not To Code
to Code, or Not To Code
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