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Correct Way To Do Animation???

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I'm trying to do animation with the CDC in VC++. Currently, I use a timer and then update my drawing points. Afterward, I update my drawing by calling Invalidate() then UpdateWindow to trigger the OnDraw fuunction which I over-rided to draw my points. It draws moving points fine. Is this the correct way to do animation update? Or should I do something else?

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From how you describe it that yes this is fairly close to how you want to have drawing work. Most games use something very similar to what your doing so they can limit there fps(frames per second). Now if your doing it the 'best' way I don't know.

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I heard that windows timers aren't very accurate. Personally I'd create another thread to draw the thing, but it all depends on what kind of application you are creating. If windows timers are working fine then I guess you don't need to worry about it.

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I think that would work also. And if you were to use a graphics engine like DirectDraw or Direct3D (though you might not have to manually do it D3D), you would probably be seeing stuff about Flipping or Swapping.

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