Control point curve

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2 comments, last by HawkBoy 18 years, 10 months ago
Hi, I've been looking all over the net and can't find a source that will tell me how to program a "control point curve" (like the ones 3ds max allows you to create when making NURB curves). If anyone knows anything about the subject (even if it's just a reference to a site or book), please tell me. Keep in mind I have a computer engineering degree; I am not scared of math and know a fair bit about programming. I've also been doing 3d work for years (mainly 3ds max). Also, sorry if this question has been posted before. I'm new to the forums and can't seem to find a search function. Thanks - Hawk
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Paul Bourkes' site has been a good reference for me. Search around a bit and you will likely come across something useful - like bezier curves.

hth
F451
I'm not familiar with 3DS Max, but it sounds like you're talking about a spline of some kind? A quick Google search should bring up lots of references for bezier curves, cubic splines or other kinds of spline - here are some:

http://www.people.nnov.ru/fractal/Splines/Intro.htm
http://www.bergen.org/AAST/Projects/3DSMaxTutorial/mathematics.html
http://www.mvps.org/directx/articles/catmull/

"Absorb what is useful, reject what is useless, and add what is specifically your own." - Lee Jun Fan
Thanks :)

Apparently I was looking for a "Catmull-Rom" Spline.

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