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mikeschuld

Managed DirectX Tutorials

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I just thought I would post here that I am writing a series of tutorials on how to write a full working game engine with Managed DirectX and C#. (sort of a beginners version of an engine for now) on my blog at http://www.thehazymind.com/3DEngine.htm. If anyone is new to DirectX programming but is familiar with the C# programming language basics, then these tutorials would be a good place to start. I am losely following the sequence used by many of the C++ tutorial series and those in some of my books, but only very losely, as I am making sure all the components will come together naturally to create a working engine as I go. Any input on these tutorials from people who are experienced in this area is welcome as well. [Edited by - mikeschuld on June 18, 2005 2:11:15 AM]

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Nice graphics. I am adding those to the tutorials at a later time because I wanted to get as many of them done and on the net as I could so people who are a bit farther along in the learning process could just see how it all comes together without having to read too much to understand.

I wrote a camera tutorial here on gamedev a while back, and that had lots of math and graphical explanations and only a link to the code. We will see what I can come up with for explanations on my tuts later on, but I don't want to lengthen them too much. Then I might as well just write a book.

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