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OpenGL lighting and color form view

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I think my program is something wrong. but I don't know even what the exectly progroblem is. I specify lgiht color, it's position, primitives points, and normal vector in opengl. May the object's color changes by different view (because of specular light) But I think It would never changes so stiffly. For example, red, blue, white, green.... randomly, but it depents on my(camera) position. does anybody have the similar problem???

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