It looks good, but it seems to work only in some cases. When I look straight to the vertical walls from close, the difference in quality is huge. But when place the camera a little above the floor level and looking at the center of the scene, the shadows seem pretty much the same with or without skewbe mapping.
To give you an idea what I'm talking about, I took a screenshot(it's with SkewMaps on, PCF and lighting off):
Also, there are cases where the quality is lower when skewmapping is on. That happens when I look shadows casted at a far vertical wall, and the shadow is on the corner of my FOV. With skewmapping off it looks ok, when I turn it on it looks blocky. If I rotate the camera so the shadow is at the center of my FOV, the quality of the shadow suddenly increases.
It certainly looks very promising though, keep working on it.
[Edited by - mikeman on June 19, 2005 10:59:49 AM]