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Features of OpenSceneGraph?

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Hi everybody, I'm doing a short review of OpenSceneGraph for my university. But there are some informations I could't extract from the manuals/homepage. Maybe someone can help me out? - Are subdivision surfaces supported? - Are NURBS supported? - Is volume rendering supported? - Is multi-threading supported (parallel reades/writes, transparent clustering)? - Is GLSL supported? - Is there something like reflection? - Can I use Head-Tracked Displays or output my data to a Cave? Thanks for your help Timon

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