Jump to content
  • Advertisement
Sign in to follow this  
timon79

Features of OpenSceneGraph?

This topic is 4924 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi everybody, I'm doing a short review of OpenSceneGraph for my university. But there are some informations I could't extract from the manuals/homepage. Maybe someone can help me out? - Are subdivision surfaces supported? - Are NURBS supported? - Is volume rendering supported? - Is multi-threading supported (parallel reades/writes, transparent clustering)? - Is GLSL supported? - Is there something like reflection? - Can I use Head-Tracked Displays or output my data to a Cave? Thanks for your help Timon

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!