Square pegs play in Square Holes

Started by
10 comments, last by IronGryphon 18 years, 10 months ago
I haven't actually played it, but from what I've heard, Kingdom Hearts, Chain of Memories used a system whereby the player used "cards" to determine what lay beyond each door as it opened. This seems to relate to the tile system.
Advertisement
I like the idea. To keep gameplay somewhat balanced, a change to one attribute would need to have an effect on all the remaining. Just in different proportions. That way a world would be completely stacked to one situation but would still be customizable to benefit the player.
SDBradley
CGP
"A person who won't read has no advantage over one who can't read." ~Mark Twain

This topic is closed to new replies.

Advertisement