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Extrarius

Axim x50v Development

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I'm considering getting the handheld mentioned in the title of this thread, but I'd like to know how to develop for it before I make the purchase. Looking around, I quickly found microsoft's mobile devlopment page, but while installing embedded VS it came up with a list of CPUs to support and none of them seemed to be intel cpus(the axim has an 'Intel XScaleTM PXA270 @ 624MHz') and I found the sdk for the graphics accelerator but in the requirements it says you need the SDK and I'm not sure why it would have a cyclical reference like that. I did tons of googling, but I couldn't find any information on setting up a dev environment at all much less any example programs. Any links, suggestions, or help would be greatly appreciated.

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XScale is a type of ARM that also has some SIMD capabilities, so choose ARM as your architecture and you'll be set.

For the 3D hardware, assuming you have eVC, the PocketPC 2003 SDK*, and the Intel 2700G SDK, you should have everything you need.

*Not the WinCE SDK, which has libs for processors other than ARM (e.g. MIPS, Hitachi SH, etc) and is meant for all sorts of devices in addition to PocketPCs. PPC2003 is only for ARM processors, so if you have the option of other CPUs you're not using the right SDK from within eVC. As far as I know, the SDK for the Intel 3D hardware is PPC2003 only.

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Great threat, thanks for the links.

I just got myself a X50v, can't wait to develop on it :)

From what I read somewhere, it seems to support the Mobile version of Managed Direct3D if you use Windows Mobile 2005 (I might be wrong)

I guess I'll have to wait until Dell makes WM2005 available :/

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Quote:
Original post by outRider
XScale is a type of ARM that also has some SIMD capabilities, so choose ARM as your architecture and you'll be set.

For the 3D hardware, assuming you have eVC, the PocketPC 2003 SDK*, and the Intel 2700G SDK, you should have everything you need.[....]
I got eVC, eVC SP4, and the two downloads you mentioned, but I'm still missing several header files, such as "t2700G.h" and "native_window_system.h"

Any ideas?

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Try this one too: http://www.pvrdev.com/Pub/MBX/.

Apparently that Intel 2700G is made by PowerVR, and they provide an SDK, which makes me wonder what the Intel SDK does then... probably provides the specifics of the PXA270-2700G setup that the generic PowerVR SDK doesn't know anything about.

But, it does explain why the 2700G has a lot of similarities to older PowerVR hardware, I should have gotten an x50 instead of an x30. [sad]

Happy coding anyway.

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