Jump to content
  • Advertisement
Sign in to follow this  

Quake3 BSP question

This topic is 4715 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Advertisement
use GtkRadiant. it's a free tool that lets you create bsp maps for quake3. It has also a terrain plugin.. you can import heightmaps (8bit grayscale only) or create it randomly

Share this post


Link to post
Share on other sites
i never use this one before, so I am no sure whether this is the thing that u want. However u can try it.

Share this post


Link to post
Share on other sites
It supports "hacked terrain". Basically, in the game editor (gtkradiant) you can create a hightmap and use it as terrain. However, the terrain gets turned into part of the BSP tree when the map is compiled, so there is no way you can do level of detail, deformation, and all the other funky terrain stuff you might want to do.

On the upside, rendering the terrain requires no special-case terrain code - just walk the bsp tree as usual and it will be drawn in all the right places.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!