chat box
If you are designing a game!
How would you include a chat dialog windows in it so durin the multiplayer game can be utilized as a chat session?
off course the game is win32 application
Regards
.
If you mean an ordinary Win32 desktop application, then I suppose the dialogue box needed for the chat window could be included as a resource, and activated under certain conditions i.e. when the user presses a certain button.
This dialogue box will then have a textbox or something on it, for you to type your chat message into, and then a way of sending it, like a button. Included also as a resource.
If you mean a fullscreen game with a custom GUI like Battlefield 2 or something, then I'm not so sure I can help.
HTH,
ukdeveloper.
This dialogue box will then have a textbox or something on it, for you to type your chat message into, and then a way of sending it, like a button. Included also as a resource.
If you mean a fullscreen game with a custom GUI like Battlefield 2 or something, then I'm not so sure I can help.
HTH,
ukdeveloper.
If the multiplayer game is over the internet, I think DirectPlay (part of DirectX) can be used for this sort of thing, but I'm not entirely sure. There's a good DirectPlay tutorial in the "For begginers" section.
If the multiplayer game is over the internet, I think DirectPlay (part of DirectX) can be used for this sort of thing, but I'm not entirely sure. There's a good DirectPlay tutorial in the "For begginers" section.
Quote:Original post by ukdeveloper
If you mean an ordinary Win32 desktop application, then I suppose the dialogue box needed for the chat window could be included as a resource, and activated under certain conditions i.e. when the user presses a certain button.
This dialogue box will then have a textbox or something on it, for you to type your chat message into, and then a way of sending it, like a button. Included also as a resource.
If you mean a fullscreen game with a custom GUI like Battlefield 2 or something, then I'm not so sure I can help.
HTH,
ukdeveloper.
I think you are right in a way that you iclude all the Dialog properties in a resource file. Let us say That I make a resource file then HOW is it goinig to be included in the "Win32 desktop application" I mean how to program it so it can be called if you press "ENTER" on the keyboard.
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