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How to integrate the collision part of the mesh

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I'm wondering how to integrate the collision in my 3d scene. I have a Axis aligned bsp style world scene that mantain the static mesh graphics mesh and dinamic graphics mesh, and I render it :) Now I want to handle the collisions.. but how? can it be correct to use the same bsp for collsions also? So, in the same bsp I add the so called "Collision static mesh" wich mantain the geometry and (also) the physic property of each face of the mesh (more semplified ;) ) which the user avatar can interact with and also I will Insert the "Collision dinamyc mesh" (ABB tre, OBB-tree etc) that mantain the spatial relationship. But, in this way, the bsp tree will become deeper... So in your opinion...is this the way to go?? Thanks, Davide

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