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zealotgi

Exporting .X

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Okay, Okay I know...there are so many threads out there about that ask about extracting .X files that it deserves its own forum, but I have a different question When I export meshes from 3dsmax to the .x format, mainly levels, I have to attach everything and make it one object. But, when I do this, the UVW Mapping of my objects gets all messed up, and doesn't stay the same as the scene that I made in the 3ds max program. Is there another technique of exporting that will not allow this to happen? Right now, I just turn one object into editable poly, then attach the rest of the scene objects to it, so its mapping is applied to all other objects. Thats the problem, but is there another way to fix it?

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i think your uv's just get flipped . . . this often happesn because the .x uv space is not from 0 to 1 but from 1 to 0 in vertical direction (or something like that)


Try to mirror your textures vertically - this should fix your problem . . .

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