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My great "idea"

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Before I begin to explain my "idea" I want to point out this post is only the simple basis behind the whole game, so don't get too worked up. the map is earth, the setting is 1500-1700 AD, the reason behind this time frame; This is where the world discovered more areas, more cultures, and more ideas than any other time period. The states are being formed, revolution is going on in Europe, exploration is at its peak, traveling is an adventure in its self. Now to make it exciting, every culture has their myths and legends. Lets bring all of them to life? Dragons are included in almost all cultures, spirits, undead, mighty creatures are all read about. Now try not to get worked up yet, this is just a crumb of what the game is all about. You start off in a starting area, main cities that stretch across the globe, and the main idea is to travel, learn culture, learn new skills. Without air travel or teleportation traveling city to city will require skills and motives, which will be explained later. From a developing stand point I'd like feed back from you all but lets keep it simple for now. I'll keep adding to it little by little, so again, don't get worked up and dont get too far ahead of me. I have alot more on the way Jook

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It sounds like your average medieval game (Morrowind), except it takes place on earth. It could surely be successful, but you haven't really explained anything that I've not experienced in several games already.

Maybe provide more detail? I'm not sure how you will get much in terms of useful suggestions until we have something to yell about.

I like the mention of culture, since it's usually very hidden in everything except the visual appearance of buildings and clothing in most games. What would the player have to learn about new cultures that would be important to the game?

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It seems that you're not really setting it on Earth, but rather on some kind of alternate Earth where all the legends are true. I think the time frame is a bit limiting. Why not just make a world that's built like Earth, geographically, but each region is the mythological equivalent of itself?

If you go to Greece, you'll find Agamemnon and Heracles hanging out together. In Baghdad, Haroun al'Raschid will be punishing Djinnies for forsaking the laws of Solomon. In North America, various animal totems will be passing wisdom to mankind. In Africa, the sun and wind will fight to see who gets to ravage the Sahara first. In Australia, the ancients will dream new places in and out of existence at will. In China, Zhou Yun will rescue Liu Bei's heir. In Europe, Roland will ride forever against Saladin's hordes (who will have nothing do do with the actual Muslim empire in the game).

Different regions will have different characteristics, and your adventurer will learn different things in each locale. It could be a very large, compelling world.

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I always liked the idea of non-player controlled transportation in a world. perhaps the player needs to hitch a ride on a ship going from england to china, he can buy a ticket, smuggle aboard,or go the overland route. An adventure like around the world in 80 days.

This would reqire simulations for train, ship, systems spanning an entire world. Time should also move with day/night cycles to give importance to schedules.

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your both right, Iron Chef Carnage you hit the obvious there. That time frame is all but limiting though. Whos says we can't keep the time frame moving, thinking for in the future we can move it up a couple 100 years, would almost be a new game. Also our world has more myths and legends than we can create. yapposai thats exactly what I was thinking too gotta include weather, the sea can be stormy at times. Jiia morrowind won't touch this game, i'll give some big details soon, just hold tight and get ready for this is going to be interesting.

Jook

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Just curiouse, whould Britan have miths and legends? or would there just be continental locations? It may be worth concidering whats going on there there are no myths or legends going on? But i like the idea of the game, I'd play it. :)

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Original post by wardrox
Just curiouse, whould Britan have miths and legends? or would there just be continental locations? It may be worth concidering whats going on there there are no myths or legends going on? But i like the idea of the game, I'd play it. :)


I thought Tolkien fixed that [wink]

I'm not so great with time periods. You could have some Christian saints who were in the area. Roman or Celtic mythology would also be possibilities.

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Original post by Anonymous Poster
Quote:
Original post by wardrox
Just curiouse, whould Britan have miths and legends? or would there just be continental locations? It may be worth concidering whats going on there there are no myths or legends going on? But i like the idea of the game, I'd play it. :)


I thought Tolkien fixed that [wink]

I'm not so great with time periods. You could have some Christian saints who were in the area. Roman or Celtic mythology would also be possibilities.


Don't forget the Arthurian legends. Lots of room there for interesting things to happen.

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There are plenty of myths and legends in britian, some are arguably true but thats not the big picture. I'll list the locations of the starting areas of the world and you guys tell me what you think.

Colonial americans is in my maybe pile, let me know what you think about starting in a colony in the americas

Native Americans,bow and arrows and such, could get a cowboys and indians game going in the future of the game

Brazilian Natives, lots of good music and martial arts are involved and dont forget the amazon and the lost temples down that way

African Tribe, lots of interest in africa

Europeans, I don't think we need a starting area from each country, would get too complicated but maybe there could more than 1 place to start in this small area.

MiddleEastern, Arabian princes and deserts

India, lots of knowledge and customs, ever ride an elephant?

Asian, can you say ninja? probably thousands of dif. martial arts styles to choose from.

Russian, wrestling brutes, is that stereotypical enough?


Now the cool part about this, theres so much we can change here, let me know if there should be some cultures I didn't include and some needed to be taken away.

There is no austrailia starting point, I think we should save a couple continents for a higher tier, which includes antartica too.

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Original post by jdi
Quote:
Original post by Anonymous Poster
Quote:
Original post by wardrox
Just curiouse, whould Britan have miths and legends? or would there just be continental locations? It may be worth concidering whats going on there there are no myths or legends going on? But i like the idea of the game, I'd play it. :)


I thought Tolkien fixed that [wink]

I'm not so great with time periods. You could have some Christian saints who were in the area. Roman or Celtic mythology would also be possibilities.


Don't forget the Arthurian legends. Lots of room there for interesting things to happen.


Cmon, what about St George and the dragon?

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Telastyn don't get ahead of me here, it will all come together in due time. If I were to post everything at once it would get confusing and I wouldnt be able to answer questions fast enough lol, So what do you think thus far? pretty cool idea to bring a mmorpg game on earth with real cities, culture, and real people. Well, as far as people go, I'm not sure if we should include major political and religiouse leaders? Don't wanna have deal with catholics when a raid goes and kills the pope in a game.;)

Jook

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So what do you think thus far?


I think the idea is far too grand to be implimented well by a large experienced team. I think that you likely have neither a large, nor experienced team. I also think you've very little idea about how to technically impliment many of the ideas you have, which will lead to a great amount of problems when it actually comes to making this game.

Oh, and I don't think the idea is very great, nor very fun. It kind of sounds like Lionheart's idea, which was far more interesting [imo]. Though that game was one of the worst games in recent memory. A good example of what happens when a story idea outrides its implimentors.

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Original post by yapposai
I always liked the idea of non-player controlled transportation in a world. perhaps the player needs to hitch a ride on a ship going from england to china, he can buy a ticket, smuggle aboard,or go the overland route. An adventure like around the world in 80 days.

This would reqire simulations for train, ship, systems spanning an entire world. Time should also move with day/night cycles to give importance to schedules.



For some reason I like that idea too, but it must not be too strict, to limit the player too much.

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Hm, so far this idea sounds like: "Let's take the whole real world and put it in a game. Oh, and the real world's legends too". Yes, we already know that if we put the whole earth in the server would make a kickass MMORPG(maybe). What we don't know is how to do that.

What I was expecting to hear was some innovatives in gameplay or atleast a unique, coherent theme and story. This is various elements from the world's history throwed in together. The point of a MMORPG is that you set up a theme and a basic background story and let the world and the players evolve. If this game is a "copy" of the real world's history including its legends, where's the point? You said, for instance, that in that period a lot of things happened in Europe. When exactly will the French Revolution for example happen in the server? Who exactly will carry it out? NPCs? And the players will just stand there and watch? And then what? For instance:

Quote:

...in Baghdad, Haroun al'Raschid will be punishing Djinnies for forsaking the laws of Solomon


When exactly will that happen? In the server, will Raschid be eternally punishing Djinnies? Will it happen once and then the history will progress to the next fixed milestone? And again, where's the player's role in all that? In the game, what facts happened that lead the NPC Haroun al'Raschid to punish the Djinnies?

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Well I agree with what you say spacemonkeystudios, that’s why I made the comment about the pope. I have a solution though, ther's no real way to get around the mentally ill people who take a game too seriously but if we include myths and legends and exclude some of the events and people in the world. We may be able to slim the controversy down and, like allot of games, implement statements and agreements that tell people its a game, its not real so don't kill yourself over it.

Telastyn need to chill out, you haven't even heard any of the technical information, in fact, I stated that at the beginning of the first post. You don't think its a good idea and that’s fine. I'll still feed more information. So far, We have earth, starting points, and allot of story lines going through your heads. Make a picture of it in your head, Pick your starting race, lets say you start out as a tribesman in Africa, your training to be a mighty warrior or a great shaman. A strange looking man speaks of a great temple over the horizon that holds a mystery long lost. From there you could go a million ways, such a simple story line here. To make a long story short, you traveled to Europe, found out what a gun is, you make it over to Asia and learn karate. Understand it from that angle? Now the game will be more interesting than that simple story but I just want to get you guys in the same mind set as me.

So, does anyone ahve anything to say about the races you start as? changes needed to be made? or is it a fairly good start?

Jook


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Original post by Jook
To make a long story short, you traveled to Europe, found out what a gun is, you make it over to Asia and learn karate. Understand it from that angle?


Did I get a gun in Europe? If so, I probably wouldn't bother learning karate unless ammunition was in short supply.[/quote]

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mikeman has a great point, havent got that far but nows a good time to point some things out. My idea is simpler than that, for one I imagine the date will be set, we will keep your example going here. The story of Haroun al'Raschid punishing the Djinnies will have already been implemented, you hear/know the story of why he is doing it and what they did. While you play you'll be able to fight with or against Haroun al'Raschid. The whole world will be in that mode, each area has their story going. Events would decide where they go, whether the PC or the NPC's do it. I personaly would not like to see real polotics involved with the game, war and such could just cause problems(feedback would be great). Basicaly, the areas you start in will have small stories, sometimes unrelated to real world history. As you travel around you start to discover the real and unreal things of history and you are able to interact with them at that very moment. Now as far as the motives go, its could go 100 diff ways. I like the idea that culture and adventure will keep people motivated to move around. Search the globe for adventure is the main story, you decide where you go and what happens on the way is all the fun.

Jook

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Do you plan to make the locations geographically correct? How will you wall players in? You say trains and boats will most likely be the means of travel, but does that mean the player could choose to walk all the way around europe? Can players choose exact destination way-points as they travel in boats?

Also, you mentioned a very large range of the time period. Does the game's time actually progress, or will you just pick a specific time out of that range? If this is a MMORPG, what happens when the time reaches the end period?

By the way, the first functional self-propelled steam vehicle wasn't around until the mid 1700's. And the first steam locamotive to run on tracks didn't exist until the 1800's. But I guess there's no harm in stretching the facts a bit, considering there will be dragons.

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The story of Haroun al'Raschid punishing the Djinnies will have already been implemented, you hear/know the story of why he is doing it and what they did. While you play you'll be able to fight with or against Haroun al'Raschid. The whole world will be in that mode, each area has their story going. Events would decide where they go, whether the PC or the NPC's do it.


That's what I'm talking about. Okay, let's say we start on the time and place were Raschid starts "war" with the Djinnies(btw, I have no idea about that fact, so forgive any mistakes). You, as a player, pick a side and fight. The fight must end someday or else it would have no real point. From that day, noone will be able to log in to the server and participate in that fight, since it has already been done. We're talking about an MMORPG, the world is the same for everyone. So, after that, the story will have to progress based on the outcome of the battle. If it progresses based on player's actions, then the players create the history of the world, which beats your whole idea(presenting to the player history facts and elements you have selected). If the events are fixed, then the player has no reason for participating in the game except as a spectator.



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Lol, I never said anything about locomotives, and of course we can stretch the truth. As far as keeping everything geographically correct and time frame correct don't think it will happen. The game would be too big if we made it the same size. I was thinking we could have main cities from that time, some of the major markers(temples, pyramids, etc.). At the same time keep it small enough to keep people from having to walk on foot for 2 hours real time to get acros the desert, like star wars galaxies. Horse, Camal, elephant, boats, etc would be the main transports. I think the boat riding experiance should be interactive, i'll get more into tradeskills but building boats should be included. If you dont have a boat gotta buy a ticket, maybe even include smuggling yourself on and taking a chance of being left in the middle of the pacific. Also lost cities, isles will be included, maybe you guys can find out the "real mystery" of the Bermuda triangle etc.

Jook

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Well at this point in the game there will be no big battle to end the war, it will be on-going( I don't expect people to fight in that same area forever) and when the devs see it necessary to move the story on, there will be a "event" the big battle that will not be rigged, the players will be able to alter the history.

Jook

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