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DirectX Texture Information

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Hi, I have a big problem here in DX... I load a picture with D3DXCreateTextureFromFile or D3DXCreateTextureFromFileEx in a LPDIRECT3DTEXTURE9 object. This part is OK... But I like to use DX to load the texture and send the pixel values to OGL. There any way to read the pixel information? Thx!

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Interesting approach to loading textures for OpenGL [wink] Anyways, check out this KBase article. It outlines how to read specific pixel values from a surface.

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Thanks for the link, I'm reading this article...
The idea is use the DX to load DDS files in OGL... :D

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