Jump to content
  • Advertisement
Sign in to follow this  
deffer

Templated inheritance - possible? how?[SOLVED]

This topic is 4746 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

So this is my new concept of programming ;)
template<class TVelEffect, class TShapeEffect>
class CActiveEffect : public TVelEffect<TShapeEffect>
{
public:
   CActiveEffect(void) {};
   ~CActiveEffect(void) {};

   // Some more members.
};


And it cries with syntax error : '<'. Can I possibly achieve this, and how(or why not)? /def

Share this post


Link to post
Share on other sites
Advertisement
Quote:
Original post by deffer

template<class TVelEffect, class TShapeEffect>
class CActiveEffect : public TVelEffect<TShapeEffect> //...




template <
typename TShapeEffect,
template < typename > class TVelEffect
>
class CActiveEffect : public TVelEffect<TShapeEffect>


Its called a template template parameter.

And TVelEffect type parameter is most likely whats known as a Policy class, should probably give it a default type i.e.


template <
typename TShapeEffect,
template < typename > class TVelEffect = foo_effect
>
class CActiveEffect : public TVelEffect<TShapeEffect> { /*...*/ };

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!