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PxDnNinja

Ninja Physics Engine

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Hey, I recently finished a class project with a team and I had been in charge of the physics system. We decided to use a third party system due to time constraints and the scope of the game. After using this engine, I have decided I want to try to make one of my own, and providing it as a potential choice for a third party engine. However, I have never tackled a task like this before. Basically, I'm just looking for advice on where to check for good websites on physics, or good books to get for research. I have already started a basic math library that possesses my basic data types and functions. Any help or advice, and warnings even, would be greatly appriecated. Also, I'll keep updates on here as it comes along. Thanks.

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You could begin by checking out the Math and Physics forum Faq here at GameDev. If you scroll down a bit you'll see point 15: How do I begin writing my own physics engine? If you read that you'll get some ideas I'm sure.

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Game physics is a great book. The math is very heavy (for me), but there is plenty to gain from it and the author clearly knows his material.

Other references include..

Classic Rigid Body Physics



Jakobsen Physics


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