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Textures : Advantages of GL_BGRA over GL_RGBA?

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What are the advantages of using the GL_BGR(A) texture format over GL_RGB(A)? I have read somewhere (in an nVidia demo source code) that BGR was speedier than RGB in nVidia cards, but why?

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This topic is 4554 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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