# OpenGL Vertex (mis)assignment? (FIXED)

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Alright, so I've spent the past week or so learning C++ and OpenGL. So far I've managed to import from .obj or .msh exported from Milkshape3D. So today I tried to break the whole import process into a separate source file/class, and change it to import Milkshape 3D ASCII format(as this seems the most complete ascii format I can find, and I suck with binary). I got it to compile(major accomplishment for me!), but now I can't get the objects to actually show up. I did some testing, and found that my vertices are all the same. So, I'm confused, having made the code to assign those vertices not long ago, I looked over it. I don't see how they could all be the same, especially considering I imported them the same way I'd imported vertex data from the other formats. Any light shined on this problem is greatly appreciated. Link to source code/executable: Link edit: Fixed... trying to load frames when you have none is a bad, bad idea. [Edited by - Revelations on June 23, 2005 10:45:42 AM]

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take alook here http://www.morrowland.com/apron/tut_gl.php

there is a sample program to load milkshape ASCII files

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