Jump to content
  • Advertisement
Sign in to follow this  

AMD GeForce is murdering my Intel RADEON made mesh.

This topic is 4778 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello, This is the second issue I have had when developing on a RADEON card and testing it on a GeForce. The first one was rather minor but this seems a little more problematic. I have two meshes on the screen and I'm using indexed skinning. GeForce doesn't support HW palette, so I've rigged the RADEON to use a SW palette so that I know that isn't causing this problem, they are both skinning and rendering the same way. With the RADEON in my Intel I get On the using the GeForce with an AMD I get Earlier I had a rather complicated dragon mesh rendering perfectly on both systems. So if that dragon works on both, I can't for the life of me figure out why this cylinder is being massacred. The diference between the two scenes is that the cylinder scene has two meshes. But I don't see how that would change anything, they are completly seperate entities in my program. Thanks

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!