Sign in to follow this  
zike22

FPS with no guns

Recommended Posts

I'm actually about to head to sleep. But i wanted to have a conversation about a fps with no guns. I'm not working on one or anything I and i no someone thought of this before me but it kind of stood out. So i decided to make a post to see what you guys (for thoes of you who are up now) think about it, can it work, what would the projectiles be, how would the game play. I kind of though like a native american thing could work, i could see tomahawks, bows and throwing spears being use. The tomahawk could serve as the essiential shotgun of the fps, very good at close ranges. But it was just an idea, i think i'll make a post in the morning, gimme your 2 cents on this.

Share this post


Link to post
Share on other sites
I like the idea. I loved the "fly shooter" or whateverit was called in Half-Life that shot those red thingies that followed a person (good in determining if somebody is hiding nearby).

I also remember me and a couple of friends decided to LAN with a FPS (can't remember which one), but limited ourselves only to the throwing knives and/or grenades to kill each other, was kinda fun.

Share this post


Link to post
Share on other sites
I think making ammo scarce would be a good idea. perhaps you can reuse a tomahawk which missed, or pick up arrows from dead bodies or yourself [grin]. A limit on the number of ammo/weapons you can carry will help with people hoarding the ammo.

A good melee system should also be in place.

edit:
some projectile weapons - boomerangs, slings, blowdarts, crosbows
having different ammo types for the weapons wouls also be fun. you can choose a poison darts or normal darts, iron tipped , bone tipped arrows, etc.

Share this post


Link to post
Share on other sites
Quote:
Original post by Talib
I also remember me and a couple of friends decided to LAN with a FPS (can't remember which one), but limited ourselves only to the throwing knives and/or grenades to kill each other, was kinda fun.


Soldier of fortune? The knife throwing in that was great

I really like the idea. Anyone remember heretic, hexen, or hexen 2?

Share this post


Link to post
Share on other sites
First-person shooter gameplay without guns? The closest I could think of right now is the Zelda games on Nintendo64 & Gamecube where the game switches to first person view (if not targeting an enemy, i.e. manually aiming) when using the boomerang, bow and arrows (normal,fire,ice,light), or slingshot.

Share this post


Link to post
Share on other sites
As far as I can imagine, it would add more strategy and depth without taking a single thing away. Leading on targets would be much more important. And ammo would definitely be something to worry about in almost all cases.

But how do you make players fight the urge to pick up an object and just whack people with it? I mean how do you explain that they are supposed to be throwing things? Perhaps if the player character specialized in such an art.

Share this post


Link to post
Share on other sites
Quote:
Original post by yapposai
stealth would also play a bigger part, I think. Unlike guns, these weapons make little noise to attract other people.

I think it depends on the weapon, though. A silenced bullet to the head would make a lot less racket than a guy running in circles screaming about the hatchet jammed in his chest.

Sorry, I'm just being annoying :P

Share this post


Link to post
Share on other sites
I'm sure it's inevitable that someone will mention this eventually, but a game called Rune (based on the unreal engine) was along these lines, and took place in a world of vikings where 90% of weapons were purely melee weapons, with only a few special weapons capable of ranged attacks (lightning bolts/etc), not that it couldn't perhaps be done better, but just a heads up that it has been attempted!

Share this post


Link to post
Share on other sites
Two words.... Rubber Bands..... :D

I've always wanted to see a FPS where players shot rubber bands at each other. So, how do you decide who wins? Make the rubber bands stick to the player that was hit and whoever gets like 10 stuck on them loses. :p

Share this post


Link to post
Share on other sites
Gosh!! You made me think of that thread in the lounge some while ago, with this "tarzan rubber band" movie...
I won't sleep tonight. Again... I hate you...

Share this post


Link to post
Share on other sites
Quote:
Original post by Jiia
But how do you make players fight the urge to pick up an object and just whack people with it? I mean how do you explain that they are supposed to be throwing things? Perhaps if the player character specialized in such an art.


How about an FPS/adventure hybreed where you play a kid.

Share this post


Link to post
Share on other sites
Quote:
Original post by nefthy
Quote:
Original post by Jiia
But how do you make players fight the urge to pick up an object and just whack people with it? I mean how do you explain that they are supposed to be throwing things? Perhaps if the player character specialized in such an art.


How about an FPS/adventure hybreed where you play a kid.


Well, actually, I'm now reminded of the Eye of the Beholder series where we found the most effective way to kill a monster was to chuck your entire inventory at it than wait for your weapon delay. It was actually quite effective.

Whack it once, throw everything at it, whack it again, pick everything up that didn't miss, whack it agin, then throw everything at it again.

Warrant its a strange abuse of the AD&D system, but it works. So, why not in an FPS? pick up anything and everything you see as a weapon. Street gang warfare. :p

Share this post


Link to post
Share on other sites
yea interesting stuff, I could see stealth working in a fps with no guns working really well. But I'm a little curious why you guys brough up melee combat so many times. I beat Halo and Halo 2 so i understand that melee is now an intergral part of FPS's but the S is for shooter. I also like the idea of different ammo that yapposai brought up.

Oh and i got to say that the bid for power idea is pretty cool.

Share this post


Link to post
Share on other sites
Quote:
Original post by zike22
But I'm a little curious why you guys brough up melee combat so many times.

I was just assuming that a lot of projectiles could also be used in close range. Players might ask why they can't use them in this manner. If an enemy gets really close, it doesn't make a lot of sense to throw things. A gun is effective at this range, but not a knife or axe or such.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this