Best light weight 3D format!
Hi all
what is the best light 3D format for object loding in Opengl. suppose i want to load different 3D objects like soldirs, tanks etc... in RTS game. what 3D format should i use (3D Studio, Maya, MD2,MD3 etc...)
thanks in advance
Quote:Original post by Raduprv
MD2
Agreed. I use the MD2 format because it has what I need and nothing else.
I'm using Milkshape ASCII. It's text file, os easy to use and read.
It may contain a model about 8192 vertexes with textures coordinates and bone animation too.
It may contain a model about 8192 vertexes with textures coordinates and bone animation too.
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