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Sprite.Draw vs. Sprite.Draw2D

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MSDN says this of Draw2D:
Quote:
Adds a sprite to the list of batched sprites. Used for presentation in 2-D space.
This is what it says of Draw:
Quote:
Adds a sprite to the list of batched sprites.
Which should I use for a purely-2D program?

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Interesting...standard C++ D3D only has ID3DXSprite::Draw(), while Managed D3D has both. You don't really need Draw2D(), because Draw() does the exact same thing (when certain flags are set or ommitted). So, basically, it's your personal preference - however, it would make sense to use the 2D function for a 2D application [wink]

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