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Hikaru

The best way to set up a OpenGL window?

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Which is the best way? (for XP) using glut? using sdl? using win32? i have a hard time choosing :S /Hikaru

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For me, at least, when developing for windows exclusively, just use Win32 API, and set up your own window and input system. It is easier to make changes to if needed, and you are not dependent upon any non OS native 3rd party libraries.

J

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SDL works very well with OpenGL, and setting it up is a piece of cake, especially if you RTFM.

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