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NighTiger

2d, old 3d and modern 3d

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Hi guys, I would like to know what do you think about 2d, old 3d (dos or by the svgalib) and modern 3d. How long should someone study these three topics? tnx

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It's hard to give you a clear answer, since it all depends on what you're trying to do. With the exception of outdated technologies (like DOS), it's handy to know a bit about everything. Only then you'll actually understand what you need to do what you want.

As for how long... the answer is forever :) There will always be new things to learn.

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I'd just learn 3D... as far as 2D goes there's not a whole lot you need to know, especially if you're programming for PC.

You could also take the "old 3D" approach and write your own software rasterizer... IMO, it's a useful thing to do but not necessary. Of course you should still try to read up and get an understanding of what goes on beneath all those DirectX or OpenGL calls, though.

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Quote:
Original post by roos
I'd just learn 3D... as far as 2D goes there's not a whole lot you need to know, especially if you're programming for PC.

You could also take the "old 3D" approach and write your own software rasterizer... IMO, it's a useful thing to do but not necessary. Of course you should still try to read up and get an understanding of what goes on beneath all those DirectX or OpenGL calls, though.


I second this. Learning the "new" 3D, and making sure you have a good understanding of what goes on at a lower level, should be sufficient. Once you have a mastery of 3D rendering, 2D will become extremely trivial (and you wouldn't have had to spend any time studying it).

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