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c0dedrag0n

Team projects

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Just checked GDShowcase. Why are there so many single person projects? It seems almost everything listed is some permutation of: (1) Pong, (2) Snake, (3) Tetris. Maybe if this site were more geared to fallicitate transactions between team members more people would do it? Anybody have any ideas? I would ceartainly like to see more three or four person projects.

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The more people in your team, the more potential points of failure. Generally if you don't have money to throw around, you're more likely to get a project done if you do it all yourself.

A good middle ground is to start on your own, get something impressive half-done, and then people will see you're serious about your project and offer skills later. But I think that by that point, most people who started the project are happy to finish it themselves.

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Sheep.

Failure breeds greater results than 'success' with no challenges though. My gripe isn't that people shouldn't develop on their own, of course not, but it seems that almost every project here is a solo development. Out in the real world, you can do more as a team than you can as an individual... at least that's been my experience.

As a moderator, perhaps you might give some consideration to reducing the transaction costs of working on cooperative assignments. If everyone continues to do their own thing, I don't envision seeing anything that would neccesarily prove revolutionary, or even a step in a new direction. From what I've seen, every other person is working on revamping their end-all-be-all engine, which in my own eyes is counterproductive to the whole process of making great entertainment.

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Question to moderators --

How difficult / feisable is it to create small group assinments, "workshops" if you will, that teach teams how to develop real world applications. A team project that forces a group to make a working / responive UI for example, would definitely be of use as not only does this teach developers the useful skill of how to make the UI itself, but also helps build teamwork skills (invaluable). Small projects like these, with even a time constraint perhaps, can really be of great benefit. Nothing helps like solving a problem on your own afterall, and working in teams helps to improve communication skills. Community members can even share their results with others, which I personally believe will do more good than having a newbie ask the same "how to add ___ for their engine" question every week.

As moderators I would personally really like to see you all move beyond the role of policing your community. Try to build them up, afterall many look to you for leadership. You can help make a good site, a really great site.

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what, like a mini branded mentored sourceforge or freshmeat specifically for games sort of thingee ?

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Actually, I think I agree that it would be something that would greatly enhance the community spirit of Gamedev. I don't think it would be an easy task to implement though, so whether anything like this comes about is really dependant upon how much people are willing to take on. At the same time, I've also wondered about the possibility of something in the way of a Gamedev resource repository, where people could possibly upload and share (or perhaps even sell?) models/code/utilities/artwork etc. rather than have to crawl over a dozen dead links to find 3 or 4 free resources that probably aren't what you were looking for!

I just think that a major sticking point for most developers is getting quality content into their game, and a centralised resource would no doubt stop the untimely deaths of teams that otherwise had some potential, and would also help those who do choose to work alone. I guess it goes without saying that game development is not easy, and something that centralised resources and opportunities would really boost the community.

But anyhoo.. that's just my opinion, it would be a big task to implement and I appreciate these things don't just happen without a whole heck of a lot of work, but in an ideal world, yes, I think these ideas would be great!

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I do support your idea , but there are some flaws in working them out , for example not every one here knows the other person , & skill sets range from absolute beginner to really advanced , so things need to be thought such that it tailors the team in question.
Though deadlines put one under pressure , most of the member's here i belive are involved with one thing or another , college , work etc , so they would prefer to work at their pace.
Though working in a team is what a person will be doing at the end of the day , atleast i belive one should start solo , nothing wrong with tetris , snake ,i belive they establish a foundataion , in a way , a sea every developer must swim across, and learn things by self , instead of one incharge of networking, one incharge of sound .

IF there is a team which is commited to the work , then i guess it should'nt be hard for the gamedev staff to come up with project ideas/guidence for them.

If this is implemented , things will get really interesting :)
I for one am definitely looking forward to this !!

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"But, it will require work," based on your replies seems to be the main shortcoming with my idea. Heh.

A couple of times I've heard the quality control argument used, but that's almost entirely my point -- you can't really create a good quality game by yourself. If you learn to properly delegate work, you can really boost the quality / quantity of the programs you develop.

Also mentioned was distinguishing the workmanship of your team mates. This is a valid point since there is such a wide range of skills on the site. Simultaneously, however, it's ironic that many members on the board are quite skilled at creating in depth levelling requirements for RPGs and yet are dumbfounded with regard to finding a way to filter out strong developers from the weak.

Im not even talking about big tough projects like: "Create a star destroyer.....go!" or anything thereof. Like my aforementioned UI example, small assignments, geared towards developing a ceartain skill like, how to load images into your program, or creating a proper title screen, etc. Maybe even go a step further and stratisfy them into class levels (beginner, intermed, 4 people team, 10 people team...etc). That way you get people off the forums, and into meaningful development. If a forum mod thought this would be promising, I would even gladly work with them to help design it.

"Well done is better than well said."

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Personally I think this could be a great idea, if there were a way to keep a team motivated. I know that when something gets difficult, that I tend to say I'll work on it later, and then don't. Maybe if every month or so the team has to show off their progress, would help motivate people.

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heh, charge a fee.

No moderator response yet, I wonder if that is indicitive of a no. At least give me Caesar's thumb. I'm having all the fun of taking diff eq's, abstract algebra and coding theory over the summer, so getting a response would ceartainly make my happy happy, although I would still be willing to help develop this system, provided it was greenlighted of course.

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Quote:
Original post by c0dedrag0n
Question to moderators --

How difficult / feisable is it to create small group assinments, "workshops" if you will, that teach teams how to develop real world applications.


I don't think it would be that difficult at all, the question is, is that the purpose of the site, and that is not a question for the mods, it is a question for the goal planning authority for the company. It should also be said that there are plenty of educational resources out there how to build applications. This area is practically full of competing educational institutions like the guildhall at SMU, the Game Institute, etc.

It should also be said that individual community members often form their own teams for projects. I'll hazard a guess this is a roles and goals scenario for any brand in this market.

Quote:

A team project that forces a group to make a working / responive UI for example, would definitely be of use as not only does this teach developers the useful skill of how to make the UI itself, but also helps build teamwork skills (invaluable). Small projects like these, with even a time constraint perhaps, can really be of great benefit.


I agree.

Quote:

Nothing helps like solving a problem on your own afterall, and working in teams helps to improve communication skills. Community members can even share their results with others, which I personally believe will do more good than having a newbie ask the same "how to add ___ for their engine" question every week.


There are issues of technology advances making obsolescense a real factor in making those decisions to create this kind of resource a viable decision or not. Considering the time and effort it takes to create the resource versus the practical payoff in the community benefit for the shelf life of the resource a significant concern.

Quote:
As moderators I would personally really like to see you all move beyond the role of policing your community. Try to build them up, afterall many look to you for leadership. You can help make a good site, a really great site.


This is an idea that is popular at many levels of the community, but pragmatically, most mods, like most members, have other time commitments and obligations, do the moderating on their own time gratis. This is not an overly complex resource to design, but the factors to determine it's implementation and support are beyond my bailiwick. Your idea is appears fruitful, and worth considering.

Adventuredesign

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Anyway, as I had said in the thread in ideass for improvemetn part, I think that most of the people attending this forum do so because they have, deep within their hearts, the desire to get in the gaming industry.

So far, there haven't been many hugely successful games developped by only one person. At least lately. All have been developped by teams. And a good step towards entering this industry should be learning to work in teams, and being able to provide one or more completed projects, with a clear definition of what your work in it has been.

Obviously, not EVERYBODY on this forum really aims at entering this industry, but rather at making it a way of having fun while day dreaming. In my experience, there is nothing like putting both your hands into your daydreams, and pulling hard. It gives you a new view of it, simply because there are so many things you hadn't imagined about it. And one brain never think as good as a team of brains. Principle of brainstorming. Neh?

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