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Chris81

What model file format should I use?

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Hello, So far I have only loaded and use X files with the built-in DX libraries. Now I want to move on to a more featured file format. For example, in addition to uvs, keyframes, normals - skeletal, multiple bounding volumes type, convex hulls, attachment points to auto-load children in the scene hierarchy, normal map etc. Should I just start creating my own file format, and write a conversion program from max files. Or is there a standard one that covers a large percentage of features with accompanying API? Or even if one does exist, would it be better to do one on my own for learning purposes? Thanks.

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Guest Anonymous Poster
why, it will just be too hard to do, unless your going to make an advanced 3d game you wont really need to use .x files for your models, animation varies though

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Quote:
Original post by Kamikaze15
Not sure if it fits all your needs, but take a look at this.


yup, this looks great. Thanks.

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