Quote:Original post by Programmer16
Runs great on my system (other than when the readme is open.) How come there isn't a bottom to the skybox (the flickering hurt my eyes)?
I didn't bother putting a skybox on the bottom cause you "shouldn't" be able to see it normally. Though I suppose it'd better to just draw a black quad over it.
I'm curious what you mean by the flickering? I know I'm not clearing the frame buffer each frame because the terrain and skybox will be drawing over the previous frame anyways. Is something actually flickering? On my system it you simply see the contents of one of the previous frames.
I took a look at my init code and I'm initializing the device with D3DSWAPEFFECT_DISCARD. I'm assuming that my drivers happened to use a new frame buffer uses the same memory as one of the previous frames. I'm curious, what video card do you have?
Thanks for the info. I'll throw a black quad on the bottom to clear up this issue.