Jump to content
  • Advertisement
Sign in to follow this  

Blackman Windows (Re: Generating Waveforms In Software)

This topic is 4841 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I posted here a few days ago about generating waveforms in software for making sound effects; that thread is here. I have sucessfully implemented the BLIT algorithm in a JAVA program, but now want to implement BLIT-SWS. To do this I need a implementation of something called a Blackman Window. I found an example implementation here and get the general jist of it but I don't quite understand the way the lookup table is calculated. Could someone possibly help me out by explaining the code a little more clearly for the calculation of the lookup table in that example? This sound effects generator I'm making is going to be freeware and I'm only doing it for fun to learn about digital synthesis, so I'd be thankful for any help. Oh yeah original paper on BLIT - Alias-Free Digital Synthesis of Classic Analog Waveforms

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!