Quote:Original post by Riddle
128/128
128/128
800/640 ( Same problem with all resolutions )
If I got you straight, you made this mistake:
800/640 (window size) - this is not a resolution.
128/128 (render target size) - this is your resolution.
All internal rendering is made using render target(buffer), and after all is rendered (and in this case, somewhat screwed, as you say), it's scaled to fit into the window size(it's too late then).
Am I right?
/def