Why? Because it is currently aimed at the PC / XBox and hopefully the Xenon if I can aquire licensing mid-2006.
Our project at work is PC only and therefore using a full C# engine was definately the way to go. If we were looking to put this title on consoles though it would have been a whole other ballgame. But even then it would be quite easy to port the engine to C++ if needed.. I mean its not like the language and coding is the hard part of building an engine by any means.
Also I don't quite agree with:
Quote:Original post by CProgrammer
Hehe yeah nobody likes change in the industry.
Because quite honestly I could name off 10 large studios that love change as long as it makes them more productive.. and the number of small-medium development houses enjoying it is probably staggering. A large portion of studios have actually already ported or have started porting all of their tools to C#.