Jump to content
  • Advertisement
Sign in to follow this  
xsirxx

3DStudio 6.0, need help using the IGame SDKwith instances...

This topic is 4891 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I currently have an exporter I wrote for 3dstudio, but Problem is I am redoing part of it and cannot figure out how to get this thing to work out. I now want to export the meshes and the objects seperatly. So for instance say I have one mesh, then clone it multiple times and each time I apply a different rotation, translation or scale. So the mesh is the same but the matrix on the object is different. Now when I grab the pointer to each mesh from the objects, the pointers are different. Yet the object is cloned(instanced, referenced, or copied), i get the same bad results for each one, all for some reason have pointers to different meshs. I cant understand why, or how I can compare these meshes so I dont output multiple ones, without having to test every single vertex. Any ideas? Thanks, Brad

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!