Jump to content
  • Advertisement
Sign in to follow this  

Action Mapping Trouble

This topic is 4866 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey everyone, I'm new to this whole Action Mapping thing, and there only seem to be two tutorials out there on it. One by Sunlight, and the one in the MSDN documentation. The problem is that neither of those two cover my particular problem, which is multiple Action Maps. What I have now are multiple handling functions working fine, and it's easy to just pass in a new function pointer so every Game State can handle actions differently if they need to. But I've also been trying to put in multiple Action Maps, IE, an array of DIACTIONFORMAT's. I got this idea from ConfigureDevices, which can take in more then one Format for Bindings. So I've been trying to figure out how to switch between Action Maps in program, and I've run into a little trouble. Right now I have the array and a pointer to the current DIACTIONFORMAT, and what I've tried is Unacquiring, Building, Setting, and Acquiring... but that makes even one map no longer work for me. And then I've tried just calling my EnumDevicesBySemantics function, and that works, but it makes BOTH Action Maps active. Does anyone have any ideas on how I can make this work? If so, it'd be much appreciated!

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!