Heightmap or Mesh ?

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1 comment, last by sipickles 18 years, 9 months ago
which the best way to create game map... in vc7 + dxsdk using heightmap or using mesh ? as i know, with heighmap i can set coll. detection or pathfinding... But how about mesh.... can we do that ? last, where can i find tutorial (beginner) for heightmap for mini map and huge map...(not book) Thank you
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For terrain, a heightmap-based approach probably would be better. Heightmap geometry is easier to generate (the artists don't have to move individual pixels around), and it takes up less hard disk space. However, you cannot add certain features to heightmapped terrain, like overhangs.

It's easy to combine your heightmap geometry with other static meshes, though. For example, you could render an overhang mesh on top of the regular geometry.
Dustin Franklin ( circlesoft :: KBase :: Mystic GD :: ApolloNL )
I had a long stab at using meshes to build a terrain, and dispite the interesting shapes that can be made, it was not as successful as a heightmapped version.

It was a great deal more work, and harder to make changes.

I'd recommend a hiehgtmap as a base, with meshes ontop.

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