Advanced Particle Effects System

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10 comments, last by helix 18 years, 9 months ago
Quote:Original post by livingaftermidnight
That did it! Thank you so much! HELL YES!

Glad to help. This just goes to show that I can explain concepts better than I can code :P
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Just start adding a force to the particle in the direction of the implosion emitter. You could also maybe add the effect of scaling this force based on the distance from the emitter (and perhaps even using your sphere as a threshold and/or as the scaling factor).

edit: I guess that's already been mentioned

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